

Already you will have experienced much unfairness before coming here. Like many things in this game, the encounter is strange, unconventional, confusing, and somewhat frustrating, though undoubtedly evocative. In her flooded, decrepit building, she tries to speak to you, but her voice is in a language that you cannot understand indeed, our little slugcat speaks no languages at all. Through the Outskirts and the Industrial Complex, past the Garbage Wastes and beyond the Shoreline, after countless unfair, drawn-out deaths, you will find a mechanical being called Looks to the Moon. Instead you are led, by some anonymous, unclear, and nearly incorporeal creature, towards a broken entity. Little do you know that you will never see them again. These short periods of life are fraught with anxiety: You are a creature of prey in an uncaring world, enduring endless struggles at the behest of your biological needs, seeking the comfort of your family. You are given only brief windows of opportunity short sections of time, in which you must leave shelter, scavenge for food, and find new shelter to reside in. It roars thunderously, distorts the world into stark vectors of death.

It comes in cycles, smiting down all those that have not found safe shelter when the time has come. You were safe, once, when you hunted with your family but during a heavy downpour of rain, you were separated from your kin. In this ecosystem there reigns a food chain of approximately four levels you are on the second-lowest, able to eat small bats and fruits, but easy prey for lizards, vultures, and other creatures you’ll find on your path.

We are surrounded by great structures of unknown origin and unknown intent overgrown by mosses, vines, and plants eroded by time. Rain World starts out in a natural, familiar post-apocalyptic setting. As such, it should not be regarded as being either definitive or authoritative.) It should be noted that the below is merely my interpretation of what is a rather minimalist story.

It is up to the reader to decide if they want to spoil themselves with Part III the added understanding could either increase or decrease your enjoyment of the game, depending on the kind of person you are. (Part III is a discussion about the game’s narrative and content here I will spoil the game’s story beats and locations.
